In this activity, you must write a program that generates a synthetic image in the pattern of a chessboard.
Read two integers L (rows) and C (columns).
Generate a matrix where the values alternate between 0 (black) and 1 (white).
The filling logic must follow the parity rule:
The element at position \((0,0)\) is always 0.
A pixel at position \((i, j)\) will be 1 if the sum of the indices \((i + j)\) is odd.
A pixel at position \((i, j)\) will be 0 if the sum of the indices \((i + j)\) is even.
📌 Important:
The colors must alternate correctly both horizontally and vertically.
The output must be the matrix printed line by line, with the elements separated by a space.
See an interactive simulator for this problem at Figure 1.19 (adjust the dimensions to visualize the construction of the grid and the corresponding textual output).
1.18.12.1 🧠 Synthetic Patterns
Creating geometric patterns is a fundamental exercise for mastering index logic in matrices. In Digital Image Processing, the checkerboard pattern is not merely aesthetic; it is widely used for:
Application
Utility
Camera Calibration
Estimating intrinsic and extrinsic lens parameters.
Distortion Correction
Identifying and correcting the “barrel” or “pincushion” effect in wide-angle lenses.
3D Mapping
Projecting known patterns to reconstruct surfaces in structured light systems.
1.18.12.2 📋 Task (specification for VPL)
Input:
A line containing the integer L (rows).
A line containing the integer C (columns).
Output:
The checkerboard matrix with L rows and C columns, printed with spaces between the elements.
1.18.12.3 📌 Examples
Input
Output
Observation
3
4
0 1 0 1
1 0 1 0
0 1 0 1
Note that each row starts with the inverse of the previous one