📐 Simulator EP02_10: Perspective Correction (3×3 Homography)
p' = H · p
💡 Instructions: Drag the 4 markers at the corners of the distorted quadrilateral. Click Correct Perspective to map the projected region to an aligned 300×300 pixel rectangle.
Drag the red vertices to change the perspective projection. The homography computes the 3×3 H matrix that rectifies the region.