DIP+CV · Interactive Simulator

Simulator EP02_10: Perspective Correction (3×3 Homography Transformation)

📐 Simulator EP02_10: Perspective Correction (3×3 Homography) p' = H · p

💡 Instructions: Drag the 4 markers at the corners of the distorted quadrilateral. Click Correct Perspective to map the projected region to an aligned 300×300 pixel rectangle.

Drag the red vertices to change the perspective projection. The homography computes the 3×3 H matrix that rectifies the region.
Description: Figure 2.21: Simulator EP02_10: Perspective Correction (3×3 Homography Transformation)