DIP+CV · Interactive Simulator

Simulator EP06_02: Marker Filter by Circularity

🎮 Simulator EP06_02: Marker Filter by Circularity C = 4πA / P²
Adjust the threshold and observe which candidates (disks, squares, and irregular shapes) survive the filter.
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Description: Figure 6.22: Simulator EP06_02: Marker Filter by Circularity